players take on the roles of local inhabitants of the Soonwald
forest in the year 1802. They sit together at their table in an old
tavern, a map of the area spread out in front of them. The map (the
board), shows the districts and locations in which Schinderhannes
committted his crimes. The players talk about his crimes. Each has
heard something different or read the newspapers or police reports.
they try to work out where Schinderhannes committed each crime. The
players use the cards to gain clues about the locations of the
crimes (such as, ‘In the autumn of 1798 Schinderhannes and Peter
Petrie tried to steal a donkey’ or ‘Schinderhannes commits a felony
in the east’).
cards are played, more information is gathered together, forever
narrowing down the possible locations.
who provides more information towards the reconstruction of the
crimes will receive more points. At the end, when the locations for
all the crimes have been found, the winner is the player who
contributed the most to the discussion.
76 Information Cards:
Delict Cards, Group Cards, Destrict Cards, Location Cards, Joker
16 crime-scene tiles and 80
"Every turn is a little logic puzzle.
A friend commented that its board gaming
Sudoku, which I agree with.
I don't think there's much long term
strategy in this game, but the mechanisms are so unique that it's
simply refreshing to play this one"